Sunday, October 13, 2024

If you have purchased property on installments, keep on giving installments…

 

(Source: Pixabay)

There are different types/categories of people who invest in real estate. One are those, who have little amount of money to invest and they start investment on installments and eventually get a possessionable property. Other types of people are those, who have prepared investment and purchase some property. Another type of people are those who make houses and shift in them, as they have nothing to do with real estate, but in their lives they may have taken one or two houses and started living in them. People with installments-related options usually face most problems. For instance, these people may get tired after giving installments within two to three years, even when they have to give installments for about 5 years or 10 years. They often get trapped in rumours running on social media. It is important to note that stopping giving installments in the mid can result in the loss of only buyers (not housing society or any other). Overall, it would be better to invest in real estate at this time.

Source:
Secure Your Property | Real Estate Market Up and Down in Pakistan, My Analysis, Files On Installment - Gondal Group of Marketing Islamabad - https://www.youtube.com/watch?v=p5rW-S6tLnQ


Saturday, October 12, 2024

Prices of corner plots in DHA Phase-5, Islamabad, Pakistan

(Source: https://www.dhai-r.com.pk/)

One of the most important plots in any kind of plot in property is “corner plot.” Note that aside from corner plots, there are several other kinds of plots, including park-facing plots, back open plots, front open plots, some are at heights giving eagleness kind of feeling, etc. Nevertheless, corner plot can be considered a king of all kinds of plots. It can give you two gates.

In the DHA Phase-5, Islamabad, prices of corner plots of about 1 kanal can be ranged from 2.80 crores and higher, such as 5.5 crores. The plots can be of different kinds depending on the price of plots. For instance, below average plots in the price range of 2.80 to 3.10 crores can be considered to be found in low lying areas and they can be found in Sector H or G. Average plots in the price range of 3.25 to 3.50 crores can be found with streets, though non-sun-facing, or in Sector F. Plots in the price range of 3.5 to 4.0 crores can be found with wider streets and sun-facing. Plots in the price range of 4.0 to 4.25 crores can be found in the main Boulevard corners, particularly Liaquat Ali Khan (LAK) Boulevard (especially with the sun-facing side) and Johar Boulevard. Plots in the price range of 4.5 to 5.5 crores are available with extra lands (for example, plots can be about 25 to 30 marlas).

Source:
Property Gupshup - 🚨The ONLY true "CATEGORY" plot that MATTERS in DHA Islamabad | Property Gupshup - https://www.youtube.com/watch?v=Jp8lU9-uqNA

Post 23/30: VFX tutorial for Blender – Procedural Textures & Bump Mapping in Blender

 

Goal: Learn how to use procedural textures to create advanced surface details and apply bump mapping to give objects a more detailed, realistic appearance.


Step-by-Step Guide:

1. Open Blender & Set Up Your Scene

  • Launch Blender and open a new project.
  • In the default scene, you'll see a cube. You can use this, or replace it with any other object like a sphere or plane if you prefer.

2. Switch to Shading Workspace

  • Go to the top of the screen and select the "Shading" workspace. This will open up the shader editor, which is where you’ll create and apply materials and textures.

3. Add a New Material to the Object

  • In the lower-left corner, you'll see the Shader Editor.
  • Select your object (e.g., the default cube).
  • In the Material Properties panel (right-hand side), click New to add a new material.

4. Add a Procedural Texture Node

  • In the Shader Editor, press Shift + A to bring up the add menu.
  • Go to Texture and select Noise Texture (or any procedural texture like Voronoi or Musgrave).
  • Connect the Color output of the Noise Texture to the Base Color input of the Principled BSDF node.

5. Preview the Procedural Texture

  • Your object should now display the procedural texture in the viewport.
  • To see this clearly, switch the viewport to Rendered mode (top right of the viewport) or use Material Preview mode.

6. Adjust Texture Scale and Detail

  • In the Noise Texture node, play with the Scale and Detail sliders to adjust how the texture looks on your object.
  • You can also adjust the Distortion to give the texture a more interesting effect.

7. Add Bump Mapping

  • To give your object a more realistic 3D texture effect, you'll add bump mapping.
  • Press Shift + A again, and this time go to Vector and select Bump.
  • Connect the Color output of the Noise Texture to the Height input of the Bump node.
  • Then, connect the Normal output of the Bump node to the Normal input of the Principled BSDF node.

8. Adjust Bump Mapping Strength

  • The bump effect might be too strong, so in the Bump node, adjust the Strength slider to a lower value (e.g., 0.1 or 0.2) for a subtle, more realistic effect.

9. Tweak the Material Properties

  • You can also adjust other material properties to enhance the look of your object, such as Roughness (for a shinier or more matte surface) and Metallic (for a metallic surface).
  • Experiment with these sliders to get the desired look for your object.

10. Add Lighting for Better Detail

  • Add or adjust lighting in your scene to highlight the texture details. You can add an Area Light or Spotlight for dramatic effects.
  • Go to the top of the viewport, click Add, then select Light > Area Light.
  • Position and rotate the light to illuminate your object from a good angle.

11. Render the Scene

  • Set up the camera by pressing 0 on the number pad to switch to the camera view.
  • Adjust the camera’s position using G to grab and move it, and R to rotate it until you have the right framing.
  • Press F12 to render the scene.
  • Once the render is complete, save the image by clicking Image > Save As in the render window.

Shareable Visual: A 3D object with detailed procedural textures and realistic bump mapping, ready for sharing on social media or in a portfolio.

Source:
ChatGPT


Day 19: Blender tutorial for making illustrations - Adding Voice Narration to Your Videos

Objective: Learn how to add your voiceover to your Blender animations using video editing tools. By the end of the day, you'll be able to narrate your visual illustrations to create more engaging and educational content.


Step-by-Step Guide:

  1. Complete Your Animation:
    • Ensure you have an animation ready in Blender, such as a flowchart, mind map, or other educational illustration.
    • Render the animation as a video file. You can follow these steps:
      • Go to the Render Properties tab.
      • Under Output Properties, set the file format to a video format (e.g., FFmpeg Video).
      • Select the output folder and render the animation (press Ctrl + F12).
  2. Prepare Your Script:
    • Write a script for your narration. Make sure the script aligns with the visual content and highlights key points that need to be explained.
    • Practice speaking naturally and clearly. Your tone should match the content—e.g., calm and instructional for educational material.
  3. Record Your Voiceover:
    • Use an external audio recording tool (such as Audacity, which is free, or a similar software) to record your narration.
    • Ensure the audio quality is clear. Use a good microphone and record in a quiet space to avoid background noise.
    • After recording, export the file as .mp3 or .wav (both formats are widely supported in video editing software).
  4. Import Your Animation and Audio into Blender:
    • Open Blender and switch to the Video Editing workspace (found at the top of the Blender window).
    • In the video editor, import your rendered animation:
      • Go to Add > Movie and select your rendered video file.
    • Now, import your audio file:
      • Go to Add > Sound and select the narration file you recorded earlier.
  5. Sync Audio with the Animation:
    • Adjust the placement of the audio file in the timeline so that it aligns with the visuals.
    • Use the playback controls to preview and fine-tune the timing. Make sure your narration flows smoothly with the transitions or key visuals in the animation.
  6. Adjust Volume and Audio Quality:
    • If needed, adjust the volume of the audio by selecting the audio strip and tweaking the volume properties in the side panel (press N to bring up the properties).
    • Use basic audio effects like fade-in/fade-out for a polished finish.
  7. Export the Final Video:
    • Once you’re satisfied with the synchronization, it’s time to export the video.
    • Go to the Render Properties tab and ensure the settings are configured for video (e.g., FFmpeg Video).
    • In the Output section, choose the desired format (e.g., MP4 for YouTube).
    • Select the audio codec as AAC for the best compatibility.
    • Finally, click Render > Render Animation to export the video with both the animation and voiceover.
  8. Review and Refine:
    • Watch the final video to ensure the voiceover is clear and well-timed.
    • Make any adjustments as needed (e.g., adjust the volume, re-record certain sections, or tweak the timing).

Outcome: By the end of Day 19, you’ll have successfully added a narrated description to your illustration, making it more engaging and educational.

Source:
ChatGPT


Friday, October 11, 2024

Post 22/30: VFX tutorial for Blender – Creating Explosions with Fluid Simulation in Blender

Goal: Learn how to create a realistic explosion using Blender’s fluid and smoke simulations.

Step-by-Step Guide:

Step 1: Set Up the Scene

  1. Open Blender and start a new project.
  2. Delete the default cube by selecting it and pressing X.
  3. Add a sphere to act as the source of the explosion.
    • Press Shift + A → Mesh → UV Sphere.
    • Position the sphere in the center of your scene using G (Grab) and Z to move it along the Z-axis.

Step 2: Set Up the Domain for the Fluid Simulation

  1. Add a domain box around the sphere.
    • Press Shift + A → Mesh → Cube. Scale the cube to enclose the explosion area.
    • The domain should be large enough to contain the smoke from the explosion.
  2. With the cube (domain) selected, go to the Physics Properties tab and enable Fluid.
  3. Under the Fluid Type, set the domain type to Gas.

Step 3: Set Up the Sphere as the Fluid Source

  1. Select the sphere, go to the Physics Properties tab, and enable Fluid.
  2. Under Fluid Type, choose Flow.
  3. Set the Flow Type to Fire + Smoke. This will ensure your explosion contains both fire and smoke.
  4. Set the Flow Behavior to Inflow so the sphere emits fire and smoke.

Step 4: Adjust the Explosion Settings

  1. Go back to the Fluid Domain settings (select the domain box) and adjust the simulation parameters:
    • Resolution Divisions: Increase it to around 64 for better detail.
    • Enable Adaptive Domain to save on simulation time and keep the domain size dynamic.
  2. Scroll down and expand the Gas section:
    • Enable Noise to add more detail to the explosion.
    • Under Flames, tweak the Flame Rate to adjust how quickly the fire spreads.

Step 5: Bake the Simulation

  1. In the Physics Properties of the domain, scroll down to the Cache section.
  2. Set the End Frame to the number of frames you want for the explosion (e.g., 150).
  3. Press Bake to calculate the explosion simulation. This might take a few minutes depending on your hardware.

Step 6: Add Lighting

  1. Add a light source to your scene for better visuals:
    • Press Shift + A → Light → Point Light.
    • Position the light above the explosion for dramatic lighting. Adjust the light intensity in the Object Data Properties tab.

Step 7: Camera Setup and Rendering

  1. Set up a camera to capture the explosion:
    • Press Shift + A → Camera.
    • Position the camera using G and R to move and rotate it into place.
  2. Switch to the Camera View by pressing 0 on the numpad.
  3. Go to the Output Properties tab, set the resolution and frame rate, and select an output folder for the rendered animation.
  4. Press F12 to render a single frame or Ctrl + F12 to render the entire animation.

Step 8: Export the Animation

  1. After rendering, go to the Output Properties tab.
  2. Set the file format to FFmpeg video for exporting the explosion as a video.
  3. Press Ctrl + F12 to render the animation and export it as a shareable video.

Shareable Visual:

A fiery explosion with realistic smoke and fire effects, which you can share as an animation!

Source:
ChatGPT


Day 18: Blender tutorial for making illustrations - Drawing Biological Processes (e.g., Cell Division) in Blender

Objective:

Learn how to visually represent a biological process like cell division using Blender, including basic animation to showcase different stages of the process.

Step-by-Step Guide:

  1. Open Blender and Set Up Your Workspace
    • Open Blender and reset the default scene if needed.
    • Use a top-down or front orthographic view (press 1 or 7 on the numpad) to work on a 2D plane.
  2. Create Basic Shapes for the Cells
    • Go to Add > Mesh > Circle to create the first cell.
    • In the Properties panel, adjust the circle's vertices to make it smooth (about 32 vertices).
    • Scale the circle to the desired size by pressing S and adjusting it.
  3. Duplicate the Cell for Division
    • Select the cell (A to select all if necessary), and duplicate it using Shift + D.
    • Move the duplicated circle slightly to the side to start representing the process of division.
  4. Shape the Cells for the Dividing Stages
    • Press Tab to go into Edit Mode. Select the circle’s vertices, and use proportional editing (O) to reshape the cell into a more oval form, simulating the stage where the cell begins to divide.
    • Repeat this step for the duplicated cell to create a pair of dividing cells.
  5. Animate the Cell Division
    • In the Timeline panel at the bottom, insert keyframes (I > Location) for the initial position of the two cells.
    • Move the timeline slider forward, then slightly adjust the position of the duplicated cell, representing the gradual separation of the two cells.
    • Insert another keyframe at the new position.
    • Repeat this to create the entire animation of a cell dividing into two over a few seconds.
  6. Adding Colors
    • Go to the Shading tab, and select the cells. Assign a new material to them.
    • Choose a color that represents the cells (e.g., green for plant cells or light blue for animal cells).
    • Apply the color to both the original and duplicated cells.
  7. Enhance the Scene with Labels and Arrows
    • Add text labels to indicate stages like "Interphase," "Prophase," "Metaphase," etc., by going to Add > Text.
    • Use Add > Mesh > Arrow to add arrows indicating the direction of the division process. Scale and position them appropriately.
  8. Add Camera Movement
    • Press Shift + A and add a Camera. Position it to capture the entire process.
    • Animate the camera to zoom in or pan across the scene by inserting keyframes (I > Location and Rotation) at different points in the timeline.
  9. Render the Animation
    • In the Output Properties tab, set the desired resolution (e.g., 1080p) and select the output format (MP4 or AVI).
    • Choose the frame range to render (e.g., frame 1 to 100).
    • Click Render > Render Animation to start the rendering process.
  10. Review and Refine
  • Once the render is complete, play the animation to ensure smooth transitions and that the cell division process is clear.
  • Make adjustments if needed (e.g., speed of division, camera angles).

Outcome:

You will have a simple animated illustration of a biological process, such as cell division, with smooth transitions between different stages. You can now start using similar techniques for other biological processes.

This sets the foundation for more complex educational content, including adding your voiceover and further refining the visual style.

Source:
ChatGPT


Thursday, October 10, 2024

An important low-budget CDA-approved sector in Islamabad

The owner of the channel “investors point”, Rana Waqas, on Youtube discusses some of the cheapest properties/plots in Islamabad. He discusses that usually plots in CDA sectors are costly and difficult to purchase. He discusses that plots in Sector I-15 are less costly and can be purchased. Two of its subsectors, I-15/4 and I-15/3, have been approved for possession. For instance, in I-15/4, construction of houses has already been started. Electric poles have also been built in some areas and mostly those areas are possessionable. On the other hand, I-15/1 and I-15/2 are the areas, where Earth-work has already been started and drainage and sewerage work has also been completed. In the streets, first and second layers have been put, but third layer still remains, and after third layer, electric poles will be installed. The Sector I-15 has two sizes, including 5 marlas (25x50) and 7 marlas (30x60). Considering 5 marla plots, plots in I-15/1 and I-15/2 are available in the range of 55 lacs to 70 lacs, and in the possessionable area, plots are available in the range of 70 lacs to 85 lacs. Considering the 7 marla plots, they are available in the range of 80 lacs to 1.05 crores in the sectors I-15/1 and I-15/2, and in the sectors I-15/3 and I-15/4, the prices of 7 marla plots can range from 1 crore to 1.4 crores.

The host tells that I-15 sector is an economically best sector with a bright future. It is because in between I-15 and I-16, a 16th avenue will arise that will attach to Sri Nagar Highway. After this completion of 16th avenue, this sector would left I-14 behind in terms of prices.

Source:

investors point - Islamabad Mein Sasty Tareen Sectors | Cheapest Plot Is Islamabad | CDA | Real Estate | Islamabad C15 - https://www.youtube.com/watch?v=Al45UwtUW30