Goal: Learn how to create a realistic explosion using
Blender’s fluid and smoke simulations.
Step-by-Step Guide:
Step 1: Set Up the Scene
- Open Blender and start a new project.
- Delete the default cube by selecting it and
pressing
X
. - Add a sphere to act as the source of the
explosion.
- Press
Shift + A
→ Mesh → UV Sphere. - Position
the sphere in the center of your scene using
G
(Grab) andZ
to move it along the Z-axis.
Step 2: Set Up the Domain for the Fluid Simulation
- Add a domain box around the sphere.
- Press
Shift + A
→ Mesh → Cube. Scale the cube to enclose the explosion area. - The
domain should be large enough to contain the smoke from the explosion.
- With the
cube (domain) selected, go to the Physics
Properties tab and enable Fluid.
- Under the Fluid Type, set the domain type to Gas.
Step 3: Set Up the Sphere as the Fluid Source
- Select the
sphere, go to the Physics
Properties tab, and enable Fluid.
- Under Fluid Type, choose Flow.
- Set the Flow Type to Fire
+ Smoke. This will ensure your explosion contains both
fire and smoke.
- Set the Flow Behavior to Inflow so the sphere emits fire and smoke.
Step 4: Adjust the Explosion Settings
- Go back to
the Fluid Domain settings
(select the domain box) and adjust the simulation parameters:
- Resolution Divisions: Increase it to around
64
for better detail. - Enable
Adaptive Domain to save
on simulation time and keep the domain size dynamic.
- Scroll
down and expand the Gas
section:
- Enable
Noise to add more detail
to the explosion.
- Under
Flames, tweak the Flame Rate to adjust how quickly the fire
spreads.
Step 5: Bake the Simulation
- In the Physics Properties of the domain, scroll down
to the Cache section.
- Set the End Frame to the number of frames you want for
the explosion (e.g., 150).
- Press Bake to calculate the explosion simulation.
This might take a few minutes depending on your hardware.
Step 6: Add Lighting
- Add a light source to your scene for better
visuals:
- Press
Shift + A
→ Light → Point Light. - Position
the light above the explosion for dramatic lighting. Adjust the light
intensity in the Object Data
Properties tab.
Step 7: Camera Setup and Rendering
- Set up a camera to capture the explosion:
- Press
Shift + A
→ Camera. - Position
the camera using
G
andR
to move and rotate it into place. - Switch to the Camera View by pressing
0
on the numpad. - Go to the Output Properties tab, set the resolution and
frame rate, and select an output folder for the rendered animation.
- Press F12 to render a single frame or Ctrl + F12 to render the entire animation.
Step 8: Export the Animation
- After
rendering, go to the Output Properties
tab.
- Set the
file format to FFmpeg video
for exporting the explosion as a video.
- Press Ctrl + F12 to render the animation and export
it as a shareable video.
Shareable Visual:
A fiery explosion with realistic smoke and fire effects, which you can share
as an animation!
Source:
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