Tuesday, September 24, 2024

Day 4: Blender tutorial for making illustrations - Adding Colors and Simple Shading in Blender

 


On Day 4, you will learn how to add colors and simple shading to your illustrations in Blender. Adding colors and shading can make your visuals more appealing and help communicate your ideas more effectively. This guide will focus on colorizing the mind map created on Day 3 using the Grease Pencil tool.

Outcome: Colorize the mind map from Day 3.

Step-by-Step Guide:

  1. Open Your Mind Map File:
    • Open Blender and load the file containing the mind map you created on Day 3.
    • If you haven’t saved your work previously, create a simple mind map using the Grease Pencil with nodes and connecting lines.
  2. Switch to Shading Mode:
    • In the top bar of the Blender interface, click on the “Shading” workspace tab. This will open the Shader Editor and give you access to the tools you need for coloring.
    • Alternatively, you can use the “Grease Pencil” mode by selecting the Grease Pencil object in the Outliner, which allows for direct color adjustments.
  3. Select Grease Pencil Object:
    • Click on your Grease Pencil object in the 3D Viewport or select it from the Outliner.
    • Ensure you are in “Draw Mode” or “Object Mode” by switching modes from the top left of the 3D Viewport.
  4. Adding Colors to Strokes:
    • In the “Properties” panel on the right, click on the “Materials” tab (the sphere icon).
    • Click the “+” button to add a new material slot, then click “New” to create a new material.
    • Name the material (e.g., “Node Color” or “Line Color”) to keep track of different elements.
  5. Customize Your Material:
    • Adjust the Base Color by clicking the color box next to “Base Color” in the Material properties.
    • Choose a color for your strokes. You can pick vibrant colors to differentiate between nodes, lines, and text.
    • Set the stroke thickness and opacity as needed.
  6. Assign Colors to Different Elements:
    • To apply the created material, select a stroke or node with the Grease Pencil. In the “Material” properties, choose the appropriate color material you’ve created.
    • Repeat the process to assign colors to all parts of your mind map, ensuring clear differentiation between elements.
  7. Add Simple Shading:
    • While Grease Pencil doesn’t support 3D shading in the traditional sense, you can add “Fill” colors to give the appearance of depth.
    • In the “Materials” tab, create another material but set its style to “Fill” instead of “Stroke.”
    • Use a slightly darker shade of your base color to create the illusion of shading.
  8. Refining Colors with Vertex Paint:
    • For more refined coloring, switch to “Vertex Paint” mode under the Mode dropdown menu in the top left of the Viewport.
    • Use the brush to add subtle color variations or highlights directly onto your Grease Pencil drawing, enhancing the visual appeal.
  9. Preview and Adjust:
    • Preview your mind map to see how the colors look in the “Rendered” or “Material Preview” mode (located in the top right of the 3D Viewport).
    • Make any necessary adjustments to colors, opacity, or shading to achieve your desired look.
  10. Save Your Work:
    • Once satisfied with your colored mind map, save your work by going to File > Save or pressing Ctrl + S.
    • Save your file with an appropriate name, like “Colored_Mind_Map.blend,” to keep your work organized.

Tips:

  • Experiment with different color palettes to make your mind map visually engaging.
  • Consider using lighter shades for the background and darker or more vibrant colors for nodes and connections to ensure readability.
  • Keep practicing adding colors and shading; it’s a great way to enhance your illustrations progressively.

By completing Day 4, you will have learned the basics of adding colors and simple shading to your Blender illustrations, making them more visually appealing and effective in conveying information.

Source:

ChatGPT


Post 6/30: VFX tutorial for Blender - Keyframe Animation Basics

Goal: Understand how to create keyframe animations.
Task: Animate a simple object (e.g., moving a cube from left to right).
Shareable Visual: A short animation of a moving object.

Step-by-Step Guide

Step 1: Open Blender and Set Up Your Scene

  1. Open Blender and ensure you are in the Layout workspace.
  2. By default, Blender opens with a cube in the scene. If the cube is not there, you can add one by pressing Shift + A > Mesh > Cube.
  3. Set up the initial scene by ensuring your cube is centered and visible in the 3D Viewport.

Step 2: Set Up the Timeline

  1. Look at the bottom of the Blender interface for the Timeline window, where you'll be setting keyframes.
  2. Make sure the frame range is set appropriately, for example, from frame 1 to 100. You can adjust this by changing the Start and End values in the Timeline.

Step 3: Position Your Object for the First Keyframe

  1. Select the cube (left-click on it).
  2. Press N to bring up the Transform panel on the right if it isn't already visible.
  3. Position the cube to the left side of the screen in the X-axis by setting Location X to a negative value, such as -5.
  4. Move the playhead to Frame 1 in the Timeline (you can do this by clicking on the frame number or typing the number in the frame box).

Step 4: Insert the First Keyframe

  1. With the cube selected and positioned correctly, press I on the keyboard.
  2. From the Insert Keyframe Menu, select Location. This will create a keyframe at Frame 1 for the current position of the cube.

Step 5: Set Up the Final Position for the Animation

  1. Move the Timeline playhead to Frame 100 (or any frame you want the movement to end at).
  2. In the Transform panel, change the Location X value to 5 (moving the cube to the right side of the screen).
  3. Press I again and select Location to insert another keyframe. This keyframe marks the final position of the cube at Frame 100.

Step 6: Preview the Animation

  1. Move the playhead back to Frame 1.
  2. Press Spacebar to play the animation and watch the cube move from left to right.
  3. If the movement is too fast or slow, adjust the end frame number in the Timeline or move the keyframes closer or further apart.

Step 7: Adjust the Animation Curve (Optional)

  1. Switch to the Graph Editor window (located in the same window dropdown where the Timeline is) to fine-tune the animation.
  2. Select the keyframe curves and adjust them to change the speed and smoothness of the movement (e.g., make it ease in or out).

Step 8: Set Up the Camera for Rendering

  1. Press 0 on the numpad to switch to the camera view. Adjust the camera position if needed by selecting the camera in the outliner and moving/rotating it until the cube is in view.
  2. You can move the camera using G (grab), R (rotate), and then insert keyframes for the camera as needed.

Step 9: Render the Animation

  1. Go to the Render Properties tab (the one with the camera icon).
  2. Ensure the Output Properties are set correctly (resolution, frame rate).
  3. Set the output folder in the Output Properties tab to save your animation file.
  4. Go to Render > Render Animation to render the sequence. Blender will generate a series of images or a video, depending on your settings.

Step 10: Review and Share

  1. Review your rendered animation by playing the saved file.
  2. If satisfied, share it on your desired platform!

This simple animation sets the foundation for understanding keyframes, a crucial aspect of VFX and animation in Blender.

Source:
ChatGPT


Post 18/30: Open file and closed file in property business

 

(Source: Pixabay)

I thought of learning about different aspects of Pakistan, as I want to do something for it. Therefore, I started with some of the well-known indices or reports that would help me in gaining more information about Strength, Weakness, Opportunity, Threat (SWOT). These were 12 posts. You can search my posts related to Pakistan by typing: #UsmanZafarParacha_Pakistan

Now, I have been learning about real estate business in Pakistan. I have started from Youtube videos and hopefully during my learning Journey, I will get some more useful resources to move ahead in this learning and perhaps entering into the real estate business.

I have seen a video, titled, “Open file and close file difference | Open and close file checking method | watch full video” on the channel “PROPERTY NAAMA”

The host discusses the difference between open file and closed file, and which one is better. Open file is that file for which there is no owner (like an unregistered car, or an anonymous file). These files are purchased for short-term. They can not be claimed, if they are lost. Closed files are those that have been transferred to your name (which have been closed to your name).

Among these two files, which one is better? In case of open files, if they are lost, you cannot easily claim them. Moreover, if a society runs away or closes, claims of open files are weaker as compared to closed files. Open files are also highly risky investments as they are for short-term, for 2 to 3 months. If you want to purchase for long term, go for closed files. Closed files are less risky and have higher legal value. Closed files can be obtained in duplicate, in case of being lost. If the society runs away, you can go to NAB or FIA and claim for your file. In case of open files, there are no records in the government records. So, in case of closed files, government may get ready to take responsibility of your files.

Follow my Hashtag #behtareenkitalaash on Youtube: https://www.youtube.com/hashtag/behtareenkitalaash

Sources:

PROPERTY NAAMA - https://www.youtube.com/watch?v=AdSRNWUn5co


Monday, September 23, 2024

Day 3: Blender tutorial for making illustrations - Introduction to Grease Pencil for Drawing

 


Objective:

Explore Blender's Grease Pencil tool to draw freehand or structured lines. By the end of this session, you'll create a basic mind map with lines and nodes using Grease Pencil.

Step-by-Step Guide:

1.     Open Blender and Set Up a New Grease Pencil Project:

    • Open Blender and start a new project by selecting File > New > 2D Animation.
    • This will set up a workspace optimized for Grease Pencil with a blank canvas.

2.     Understanding the Grease Pencil Interface:

    • 3D Viewport: Your main drawing area, similar to a canvas.
    • Tool Panel (Left Side): Contains drawing tools like pencil, eraser, and fill.
    • Layers Panel (Top Right): Organize your drawings using different layers.
    • Properties Panel (Bottom Right): Adjust brush settings, colors, and more.

3.     Creating Your First Grease Pencil Stroke:

    • Select the Draw Tool:
      • In the Tool Panel on the left, select the Draw tool (pencil icon).
    • Choose a Brush:
      • At the top, select your brush type (e.g., Pencil, Ink, or Marker).
    • Adjust Brush Settings:
      • In the Properties Panel, you can adjust brush thickness, opacity, and style.

4.     Drawing Basic Nodes for the Mind Map:

    • Draw a Central Node:
      • Click and drag in the 3D Viewport to draw a circle or an irregular shape to represent your central idea.
    • Create Outer Nodes:
      • Draw smaller circles or shapes around the central node to represent related ideas or subtopics.

5.     Connecting Nodes with Lines:

    • Switch to Line Mode:
      • In the Tool Panel, switch from Draw to Line mode (line icon) to create straight lines.
    • Draw Connecting Lines:
      • Click, drag, and release to draw lines between your nodes, illustrating the connections between ideas.

6.     Using Layers to Organize Your Drawing:

    • Create a New Layer:
      • Go to the Layers Panel (top right) and click the “+” button to add a new layer. Name it “Lines” or “Connections.”
    • Move Elements to Separate Layers:
      • Keep nodes and connections on separate layers for better organization and editing flexibility.

7.     Adding Text Labels to Your Mind Map:

    • Select the Text Tool:
      • On the left, select the Text tool (T icon).
    • Place Text Near Nodes:
      • Click near a node and type the text to label your ideas (e.g., “Main Topic,” “Subtopic 1”).
    • Edit Text Properties:
      • Adjust font, size, and alignment using the options in the Properties Panel.

8.     Adjusting Colors for Better Visualization:

    • Change Stroke Colors:
      • With a node or line selected, go to the Materials section in the Properties Panel (icon with a circle).
      • Click “New” to create a new material and adjust the Base Color to differentiate elements.
    • Apply Colors to Different Parts:
      • Use distinct colors for main nodes, sub-nodes, and connections to make the mind map visually appealing.

9.     Refining Your Drawing with the Eraser Tool:

    • Select the Eraser Tool:
      • Click the Eraser tool in the Tool Panel to remove unwanted lines or parts of your drawing.
    • Adjust Eraser Size:
      • Use the Properties Panel to adjust the size and strength of the eraser for finer control.

10.  Saving Your Work and Exporting the Drawing:

    • Save Your Blender File:
      • Go to File > Save As and save your work as "Day3_MindMap.blend."
    • Export Your Mind Map as an Image (Optional):
      • To share your drawing, go to File > Export > PNG and choose a location to save the image.

11.  Adding Animation to Your Drawing (Optional):

    • Switch to Timeline View:
      • Drag up the Timeline at the bottom to see your animation frames.
    • Create Simple Animation:
      • Use keyframes to animate lines being drawn or nodes appearing one by one. Press I over the Grease Pencil object to insert keyframes at different positions.
    • Preview Animation:
      • Press Spacebar to play your animation and see how it looks.

12.  Rendering Your Animation (Optional):

    • Render Animation:
      • Go to Render > Render Animation or press Ctrl + F12. This will render each frame as an image sequence or video.

13.  Wrap-Up:

    • Take time to experiment with different brush types, line styles, and colors to refine your mind map.
    • Familiarize yourself with the Grease Pencil’s different tools to increase your confidence in drawing.

Outcome:

By the end of Day 3, you'll have created a basic mind map with Grease Pencil, learning how to draw, connect nodes, and label your ideas effectively. This skill will be foundational for more complex illustrations and animations in future sessions.

Let me know if you need more details or adjustments for any of these steps!

Source:

ChatGPT

Post 17/30: Why property dealers may not get success?

(Source: Pixabay)

I thought of learning about different aspects of Pakistan, as I want to do something for it. Therefore, I started with some of the well-known indices or reports that would help me in gaining more information about Strength, Weakness, Opportunity, Threat (SWOT). These were 12 posts. You can search my posts related to Pakistan by typing: #UsmanZafarParacha_Pakistan

Now, I have been learning about real estate business in Pakistan. I have started from Youtube videos and hopefully during my learning Journey, I will get some more useful resources to move ahead in this learning and perhaps entering into the real estate business.

I have seen a video, titled, “Real Estate Unsuccessful Dealers | Main Reason of NAKKAMI | A Tip to Realtors by M Ismail | Mar 2023” on the channel “PROPERTY NAAMA”

The host shares that one of the biggest reasons people don’t get success is that they keep on thinking about their own profits and successes. Usually, dealers think about their own profits from the very start of their dealings. Moreover, it is also a routine that dealers want to get more benefit and they want to share less benefit with the person, whose money is they working with, when actually that person must get more benefit. People must consider ALLAH’s help in their business, and this help can be obtained, if you start thinking about the benefits of other people. Do not ever think about illegal profits, try to be comfortable with what profit is legal.

Follow my Hashtag #behtareenkitalaash on Youtube: https://www.youtube.com/hashtag/behtareenkitalaash

Sources:

PROPERTY NAAMA - https://www.youtube.com/watch?v=4_jUFgZFRP8


Sunday, September 22, 2024

Post 5/30: VFX tutorial for Blender - Camera Control & Basic Animation

 


Goal:

Learn how to control the camera in Blender and create a basic animation to bring life to your scene.

Step-by-Step Guide:

Step 1: Open Your Previous Project or Start a New One

  • Open Previous Project: Continue from Day 4 by going to File > Open and selecting your "Day4_Project.blend" file.
  • Start Fresh: If starting new, open Blender and select File > New > General. Set up a basic scene with objects and lights.

Step 2: Add and Position the Camera

  • Add a Camera:
    • If you don’t already have a camera, press Shift + A > Camera to add one to your scene.
  • Position the Camera:
    • Select the camera, press G to move it, and R to rotate it.
    • Use the arrows to move it into the desired position facing your objects.

Step 3: Look Through the Camera View

  • Camera View:
    • Press Numpad 0 to switch to the camera view and see what the camera sees.
    • Adjust the camera position by pressing G to move and R to rotate while in camera view until you get a good composition.

Step 4: Lock Camera to View (Optional for Easier Adjustment)

  • Lock Camera to View:
    • Press N to open the side panel in the 3D Viewport.
    • Go to the View tab, scroll to View Lock, and check the box for Lock Camera to View.
    • Now, while in camera view (Numpad 0), you can navigate using the middle mouse button to adjust the camera position just like in the viewport.

Step 5: Set Up Keyframes for Basic Animation

  • Timeline Setup:
    • At the bottom of Blender, make sure the Timeline is visible. It shows the frame range of your animation (default is 1 to 250).
    • Move the playhead to frame 1 by clicking on it or typing 1 in the frame number box.

Step 6: Animate the Camera

  • Set the First Keyframe:
    • With the camera selected and positioned, press I to open the Insert Keyframe Menu.
    • Choose Location, Rotation to set a keyframe for the camera’s position and orientation at frame 1.

Step 7: Move the Camera to a New Position

  • Advance the Timeline:
    • Move the playhead to a later frame (e.g., frame 50 or 100).
  • Move the Camera:
    • Adjust the camera’s position and rotation to a new spot, giving it a different view of the scene.
    • Press I again and select Location, Rotation to insert a new keyframe.

Step 8: Review the Camera Animation

  • Playback Animation:
    • Press Spacebar to play back your animation. The camera should smoothly transition between the keyframes you set.
  • Fine-Tune Animation:
    • If the movement is too fast or too slow, adjust the keyframes by dragging them along the timeline to different frame numbers.

Step 9: Animate Objects (Optional)

  • Animate Object Movement:
    • Select an object in your scene.
    • At frame 1, position the object and press I > Location, Rotation, Scale to set a starting keyframe.
    • Move to another frame (e.g., frame 50), adjust the object’s position, and insert another keyframe with I.
  • Playback Object Animation:
    • Press Spacebar to see how both the camera and objects animate together.

Step 10: Adjust Animation Curves (Optional for Smoothness)

  • Open the Graph Editor:
    • Click the dropdown at the top left of the timeline and select Graph Editor.
  • Smooth the Animation:
    • In the Graph Editor, you can adjust the curves of the animation for smoother transitions by selecting keyframes and adjusting handles.

Step 11: Render Animation Settings

  • Set Output Settings:
    • Go to Output Properties (printer icon) in the Properties Panel.
    • Set the Frame Range (e.g., 1 to 100).
    • Choose the Output Folder where your animation will be saved.
    • Set the File Format to FFmpeg Video, and under Encoding, choose the video codec (e.g., MPEG-4) and quality settings.

Step 12: Render Your Animation

  • Render Animation:
    • Go to Render > Render Animation or press Ctrl + F12.
    • Blender will render each frame and compile them into a video file saved in your specified output location.

Step 13: Save Your Project

  • Save Your Work:
    • Go to File > Save As, name your file (e.g., "Day5_Project.blend"), and save your progress.

Summary:

  • You’ve learned how to control the camera in Blender and create basic animations by setting keyframes.
  • You explored how to animate both the camera and objects, making your scene dynamic and engaging.
  • Understanding these fundamentals will allow you to create more complex animations and camera movements as you continue your VFX journey.

By the end of this session, you should have a basic animated scene with camera movement, enhancing the overall storytelling aspect of your visual creation!

 

Source:

ChatGPT


Bayes' Theorem - Educational Content