On Day 26, you'll begin rigging, which is the process of setting up a
skeleton (armature) for your character to enable movement. Here's a
step-by-step guide to help you rig a simple character.
Step 1: Preparing the Character
- Open Blender and either create a simple
character (e.g., a cube character) or use a pre-existing 3D model.
- Switch to Object Mode if you're not already in
it by pressing
Tab
. - Ensure
that your model is centered and in a neutral pose, as rigging is easiest
when the character is aligned with the grid.
Step 2: Adding an Armature (Skeleton)
- Press Shift + A to bring up the Add menu.
- Navigate
to Armature > Single Bone.
This adds a bone to the center of your scene.
- Switch to X-ray mode to see the bone inside
your mesh. Do this by selecting the armature, then enabling Viewport Display > In Front in the
properties panel.
Step 3: Editing the Armature
- Switch to Edit Mode by selecting your armature
and pressing
Tab
. - Use the G key to grab and move bones, or the E key to extrude new bones from the current
one. Start by positioning the bone inside the torso of your character.
- Create new bones by extruding from the base
bone to form a basic skeleton for your character. For example:
- Extrude
upwards to create the spine.
- Extrude
outwards to create limbs (arms, legs).
- Create
additional bones for areas like the head and feet.
Step 4: Assigning Bones to Mesh (Parenting)
- Once your
armature is complete, return to
Object Mode.
- Select
your character mesh, then hold Shift
and select the armature.
- Press Ctrl + P and choose With Automatic Weights. This assigns the bones
to the mesh, allowing the mesh to move with the bones.
Step 5: Testing the Rig
- Switch to Pose Mode by selecting the armature
and pressing
Ctrl + Tab
. - Select
individual bones and use the G
(move) or R
(rotate) keys to test how the mesh deforms.
- Make
adjustments by switching back to Weight Paint
Mode if necessary, to ensure that parts of the mesh are
properly influenced by the correct bones.
Shareable Visual:
Create a short video or screenshot showing your rigged character in a simple
pose, demonstrating that the bones are correctly influencing the mesh.
Source:
ChatGPT
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