Goal: Create simple water simulations.
Step 1: Setting Up the Scene
1. Open Blender:
- Launch
Blender and start a new project.
2. Delete the Default Cube:
- Right-click
on the default cube and press
X
to delete it.
3. Add a Domain Object:
- Press
Shift + A
>Mesh
>Cube
. This will serve as the container for your fluid simulation. - Scale
the cube up (press
S
and drag) to create a larger box that will contain the water.
4. Set the Domain Object:
- With
the cube selected, go to the Physics
Properties tab (the bouncing ball icon).
- Click
on Fluid and set the type to
Domain. Set the domain
type to Liquid.
Step 2: Adding the Fluid Object
5. Create the Fluid Object:
- Press
Shift + A
>Mesh
>UV Sphere
to create a sphere that will represent the water. - Scale
the sphere down (press
S
) to make it smaller than the domain cube.
6. Set the Fluid Properties:
- With
the sphere selected, go to the Physics
Properties tab.
- Click
on Fluid and set the type to
Flow. Change the flow
type to Liquid.
- In
the flow settings, set the flow behavior to Inflow to make it continuously pour into the
domain.
Step 3: Adjusting the Simulation Settings
7. Adjust Domain Settings:
- Select
the domain cube and navigate to its Physics
Properties.
- Under
the fluid settings, find the Cache
section and set the type to All.
Increase the end frame to around 100
for a longer simulation.
- Optionally,
set the resolution to 64
or higher for a smoother fluid simulation.
8. Adjust the Flow Settings:
- Select
the sphere (fluid) again.
- You
can adjust the Flow Rate
in the flow settings to control how much water is poured in.
Step 4: Baking the Simulation
- Bake the Simulation:
- In
the domain cube's Physics
Properties, scroll down to the Cache section and click on Bake. This will calculate the fluid
simulation.
- Wait
for the baking process to complete (this may take a moment depending on
your settings).
Step 5: Setting Up the Materials
10. Add Water Material:
- Select
the fluid (sphere).
- Go
to the Material Properties tab
(the sphere icon) and click New.
- Change
the surface type to Principled
BSDF. Adjust the Transmission
value to 1.0
for a clear water effect. You can also adjust the Roughness for different effects (lower values
for smooth water).
11. Add Lighting:
- Press
Shift + A
>Light
>Area
to add an area light to your scene. - Position
it to illuminate the fluid well and adjust its strength in the light
properties.
Step 6: Rendering the Scene
12. Set the Camera:
- Press
Shift + A
>Camera
to add a camera. - Move
it to a good vantage point to capture the fluid simulation (press
G
to grab and move it). - With
the camera selected, press
Ctrl + Alt + Numpad 0
to snap the camera to the current view.
13. Render Settings:
- Go
to the Render Properties tab
(the camera icon).
- Choose
your render engine (Cycles or Eevee). Cycles will give more realistic
results but may take longer to render.
- Adjust
the resolution and output settings as desired.
14. Render the Animation:
- Press
Ctrl + F12
to render the animation. Blender will output your animation based on your set resolution and settings.
Step 7: Share Your Work
15. Export Your Animation:
- After
rendering, you can find the output video in your specified output
directory.
16. Create a Shareable Visual:
- Use
your rendered animation to create a short video to share on platforms
like YouTube, Instagram, or your social media accounts.
Recap:
In this session, you've set up a basic fluid simulation to create a water pouring effect. You learned how to manipulate objects, apply fluid physics, and render your scene. With these skills, you can create engaging shareable visuals that demonstrate your progress in Blender!
Source:
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