Goal
Learn basic physics simulation using Blender’s rigid body physics to
simulate falling objects and their interactions.
Step-by-Step Tutorial
Step 1: Set Up Your Scene
- Open Blender: Start a new project.
- Delete the Default Cube: Select the cube and
press
X
, then confirm to delete it. - Add a Plane:
- Press
Shift + A
to open the Add menu. - Go
to
Mesh
>Plane
. - Scale
it up by pressing
S
and moving your mouse outward, then left-click to confirm.
Step 2: Add Falling Objects
- Create a Cube:
- Press
Shift + A
>Mesh
>Cube
. - Scale
the cube to make it look like a falling object (e.g.,
S
,Z
, and type0.5
to scale it down on the Z-axis). - Position the Cube: Move the cube above the
plane (e.g., press
G
, thenZ
, and type5
to lift it up).
Step 3: Set Up Rigid Body Physics
- Select the Plane:
- Go
to the Physics Properties panel
(the bouncing ball icon).
- Click
Add Rigid Body and set it
to Passive. This means it
won’t move but will interact with other objects.
- Select the Cube:
- In
the same Physics
Properties panel, click Add
Rigid Body.
- Set
it to Active. This allows it to
be affected by gravity and interact with the plane.
Step 4: Adjust Physics Settings
- Select the Cube:
- Under
Rigid Body settings, you can adjust parameters like Mass if desired (default is fine for this
tutorial).
- Ensure
Collision Shape is set to
Box for simplicity.
- Select the Plane:
- Make
sure its Collision Shape is set to Mesh
or Box.
Step 5: Set Up Gravity
- Go to Scene Properties: Click on the scene
properties tab (the cone icon).
- Find Gravity Settings: Ensure that gravity is
set to default values (usually
0, -9.81, 0
for downward gravity).
Step 6: Run the Simulation
- Play the Animation:
- Press
Spacebar
to start the animation. - Watch
the cube fall and interact with the plane.
- Stop the Animation: Press
Spacebar
again to stop.
Step 7: Fine-Tuning the Animation
- Adjust Timing:
- If
you want the cube to fall for longer, move it higher or change the start
frame of the animation in the timeline.
- Add More Objects:
- Repeat
the process to add more cubes or other shapes to see various
interactions. Adjust their positions and heights for varied results.
Step 8: Render Your Animation
- Set Up the Camera:
- Press
Shift + A
>Camera
to add a camera. - Position
it to frame the falling cube.
- Press
N
, and under the camera tab, lock the camera to view for easier positioning. - Render Settings:
- Go
to the Output Properties (the
printer icon).
- Set
your resolution and choose a format (like PNG for still images or FFmpeg
for video).
- Render Animation:
- Go
to the menu bar and select Render
> Render Animation to save
your animation.
Shareable Visual
You should now have a short animation showing a cube falling onto a plane.
Render this animation and share it as a visual representation of your learning!
Tips for Improvement
- Experiment
with different shapes and sizes of objects.
- Change the
mass and friction settings to see how they affect the simulation.
- Try adding
more complexity by stacking multiple cubes or creating obstacles.
Next Steps
On Day 10, you’ll delve into advanced materials using shaders, expanding
your understanding of Blender’s capabilities. Enjoy experimenting with physics!
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