Goal:
Learn to move, rotate, and scale objects to create a simple scene with
multiple shapes.
Step-by-Step Guide:
Step 1: Open Your Previous Project or Start a New One
- Open Previous Project: If you want to continue
from Day 1, go to File > Open
and select your "Day1_Project.blend" file.
- Start Fresh: Alternatively, open Blender and
start a new file by selecting File > New
> General.
Step 2: Clear the Scene (Optional)
- Delete Default Objects: Select the default
cube, camera, and light one by one, pressing
X
and confirming to delete them. This will give you a clean slate.
Step 3: Add New Objects to the Scene
- Add Shapes:
- Press
Shift + A
to bring up the Add Menu. - Navigate
to Mesh and add different
shapes like Cube,
UV Sphere, Cylinder, or Cone.
- Add
at least three different objects to your scene to practice manipulations.
Step 4: Move Objects (Grab)
- Select an Object: Left-click on one of the
objects to select it.
- Move the Object:
- Press
G
to grab and move the object freely. - Use
the X, Y, and Z axes to control movement:
- Press
G + X
to move along the X-axis (left/right). - Press
G + Y
to move along the Y-axis (forward/backward). - Press
G + Z
to move along the Z-axis (up/down). - Confirm
the movement with a left-click or cancel with a right-click.
Step 5: Rotate Objects
- Rotate the Object:
- Select
an object and press
R
to rotate it freely. - Use
specific axes to control rotation:
R + X
for rotating around the X-axis.R + Y
for rotating around the Y-axis.R + Z
for rotating around the Z-axis.- Adjust
the rotation angle to your liking, and confirm with a left-click.
Step 6: Scale Objects
- Scale the Object:
- Select
an object and press
S
to scale it uniformly. - For
axis-specific scaling:
S + X
to scale along the X-axis.S + Y
to scale along the Y-axis.S + Z
to scale along the Z-axis.- Confirm
the scale change with a left-click.
Step 7: Duplicate Objects (Optional)
- Duplicate an Object:
- Select
an object you want to duplicate.
- Press
Shift + D
to duplicate the selected object, then move it to the desired position. - Left-click
to confirm the duplicate’s position.
Step 8: Arrange Objects into a Simple Scene
- Use the
move, rotate, and scale tools to arrange your objects into a visually
pleasing composition.
- Experiment
with different positions, rotations, and sizes to create a balanced scene.
Step 9: Adjust Lighting
- Move the Light Source:
- Select
the light in your scene (or add a new one with
Shift + A > Light > Point
). - Move
(
G
), rotate (R
), or scale (S
) the light to adjust how it illuminates your objects.
Step 10: Camera Adjustment
- Position the Camera:
- Select
the camera in the Outliner or viewport.
- Press
Numpad 0
to see through the camera. - Adjust
the camera view by pressing
G
(move) andR
(rotate) until you find the best angle for your scene.
Step 11: Render Your Scene
- Render the Image:
- Press
F12
to render your current view. - Once
the render completes, review the lighting and object arrangement.
Step 12: Save Your Rendered Image
- Save the Image:
- In
the render window, go to Image >
Save As.
- Choose
a location and format (e.g., PNG), and save your image.
Step 13: Save Your Blender Project
- Save Your Work:
- Go
to File > Save As, name
your file (e.g., "Day2_Project.blend"), and save your progress.
Summary:
- Today,
you’ve learned how to manipulate objects by moving, rotating, and scaling
them.
- You
created a simple scene with different shapes, adjusted lighting, and
rendered a shareable image.
- These
basic transformations form the foundation for all object manipulation in
Blender, allowing you to start building more complex scenes over the
coming days.
Enjoy experimenting with your new skills, and keep your scene files
organized as you progress through the 30-day VFX journey!
Source:
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